Choose Items:

Items:
Armors:
+1 Padded Armor

You have a +1 bonus to AC while wearing this armor.

Light11 + DexDisadvantage on stealth checks8 lb.Rare
+2 Padded Armor

You have a +2 bonus to AC while wearing this armor.

Light11 + DexDisadvantage on stealth checks8 lb.Very Rare
+3 Padded Armor

You have a +3 bonus to AC while wearing this armor.

Light11 + DexDisadvantage on stealth checks8 lb.Legendary
Antimagic Padded Armor

While wearing this armor, you can use your reaction to give yourself advantage on a saving throw you make against a spell. Once this property is used, it can't be used again until the next dawn.

In addition, while you wear this armor, you can use it to cast Antimagic Field, requiring no spell components. Once this property is used, it can't be used again until the next dawn.

Light11 + DexDisadvantage on stealth checks8 lb.Very Rare
Feywrought Padded Armor

This colorful, flowery armor was forged in the Feywild and is infused with that plane's captivating magic.

While wearing this armor, you have advantage on saving throws you make to avoid or end the charmed condition on yourself.

This armor has 3 charges. You can use an action to expend a charge to cast the Compulsion spell (save DC 15) from this armor. The armor regains 1d3 expended charges daily at dawn.

Light11 + DexDisadvantage on stealth checks8 lb.Rare
Gloomwrought Padded Armor

This intricate grayscale armor was forged in the Shadowfell and is infused with that plane's gloom.

While you're wearing this armor, you have advantage on saving throws you make to avoid or end the frightened condition on yourself.

This armor has 3 charges. You can expend a charge to cast the Calm Emotions spell (save DC 15) from the armor. This armor regains 1d3 expended charges daily at dawn.

Light11 + DexDisadvantage on stealth checks8 lb.Rare
Living Padded Armor

This hideous armor is formed from black chitin, beneath which veins pulse and red sinews glisten. To attune to this item, you must wear it for the entire attunement period, during which tendrils on the inside burrow into you.

While wearing this armor, you have a +1 bonus to Armor Class, and you have resistance to the following damage types: necrotic, poison, and psychic.

Symbiotic Nature.

The armor can't be removed from you while you're attuned to it, and you can't voluntarily end your attunement to it. If you're targeted by a spell that ends a curse, your attunement to the armor ends, and it detaches from you.

The armor requires fresh blood be fed to it. Immediately after you finish any long rest, you must either feed half of your remaining Hit Dice to the armor (round up) or take 1 level of exhaustion.

Light11 + DexDisadvantage on stealth checks8 lb.Very Rare
Mariner's Padded Armor

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Light11 + DexDisadvantage on stealth checks8 lb.Uncommon
Padded Armor

Padded armor consists of quilted layers of cloth and batting.

Light11 + DexDisadvantage on stealth checks8 lb.Common
Padded Armor of Acid Resistance

You have resistance to acid damage while you wear this armor.

Light11 + DexDisadvantage on stealth checks8 lb.Rare
Padded Armor of Cold Resistance

You have resistance to cold damage while you wear this armor.

Light11 + DexDisadvantage on stealth checks8 lb.Rare
Padded Armor of Fire Resistance

You have resistance to fire damage while you wear this armor.

Light11 + DexDisadvantage on stealth checks8 lb.Rare
Padded Armor of Force Resistance

You have resistance to force damage while you wear this armor.

Light11 + DexDisadvantage on stealth checks8 lb.Rare
Padded Armor of Lightning Resistance

You have resistance to lightning damage while you wear this armor.

Light11 + DexDisadvantage on stealth checks8 lb.Rare
Padded Armor of Necrotic Resistance

You have resistance to necrotic damage while you wear this armor.

Light11 + DexDisadvantage on stealth checks8 lb.Rare
Padded Armor of Poison Resistance

You have resistance to poison damage while you wear this armor.

Light11 + DexDisadvantage on stealth checks8 lb.Rare
Padded Armor of Psychic Resistance

You have resistance to psychic damage while you wear this armor.

Light11 + DexDisadvantage on stealth checks8 lb.Rare
Padded Armor of Radiant Resistance

You have resistance to radiant damage while you wear this armor.

Light11 + DexDisadvantage on stealth checks8 lb.Rare
Padded Armor of Thunder Resistance

You have resistance to thunder damage while you wear this armor.

Light11 + DexDisadvantage on stealth checks8 lb.Rare
Padded Armor of Weightlessness

This armor has 5 charges. While you wear it, you can use a bonus action to expend 1 or more charges to cast one of the following spells from the armor, targeting yourself: Jump (1 charge) or Levitate (2 charges).

This armor regains 1d4 + 1 expended charges daily at dawn.

Light11 + DexDisadvantage on stealth checks8 lb.Uncommon
Zephyr Padded Armor

This fine set of white-and-silver armor bears the wind rune upon its chest.

While wearing this armor, you have advantage on Dexterity (Acrobatics) checks and Dexterity saving throws as your movements are bolstered by gentle currents of wind.

Invoking the Rune.

As an action, you can invoke the armor's rune to cast the wind wall spell (save DC 15) with it. Once the rune has been invoked, it can't be invoked again until the next dawn.

Light11 + DexDisadvantage on stealth checks8 lb.Rare